Curriculum
ABOUT ME:
I am a 3D artist with 3 years experience in the heritage and museum sector, modelling, texturing, animating environments and characters. As a child I was fascinated by how videogames and animated films evoke imagination and emotions. I love this career as it is a different world where I can share my passion with a friendly team making great stories for the next generation.
PERSONAL HIGHS AND LOWS:
Native Spanish Speaker
Grade 3 piano player
Pretty awful at playing guitar
Compulsive memorabilia buyer
Makes a mean bolognaise
2017 - 2020 - Bachelor of Arts in Computer Animation Art and Design with First Class Honours - BOURNEMOUTH UNIVERSITY
2015 - 2017 - CGI BTEC - A Level Art - A* Spanish - BOURNEMOUTH UNIVERSITY
WORK EXPERIENCE:
2019 - 2020 - Partime Animator at Vista AR - BOURNEMOUTH UNIVERSITY
Engaged to undertake optimized modelling and texturing on 4 projects while working closely with project directors:Exeter cathedral – For this AR app, I was tasked to UV map and texture the west front of Exeter cathedral with the requirements and constraints of the engine.Château de Fougères – was tasked to model and texture part of the fougeres castle for a short animation. Working closely with tNational Trust Tin Coast – was tasked to model optimising geometry and creating textures for a range of different assets for this AR app.Musée Sous-Marin Lorient – In charge of modelling and texturing the German submarine U-boat 171. Optimising geometry to be implemented in Unity
2019 - Excercise Smash (Group work) BOURNEMOUTH UNIVERSITY
Was tasked to build the environment of first level, sea life animals and animate each one of them
SKILLS:
Creating high and low detailed 3d objects
Basic understanding on organic sculpting in Zbrush
Retopology from high to low poly objects
Texturing with substance tools
Creating environments and lighting in Unreal engine
Quickly learn and adapt to new processes and pipelines
SOFTWARE PROFICIENCY:
